Try not to be the center of attention
The biggest cause for arguments in a roleplaying game is that one person tries to be the center of attention, and it pisses everyone else off. Read More
Mar
12
The biggest cause for arguments in a roleplaying game is that one person tries to be the center of attention, and it pisses everyone else off. Read More
Mar
10
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles.
So there’s a reason I covered humans (and human-alikes) and the psychology of conflict first. Read More
Mar
5
If you’ve got a Star Trek game where you visit new planets often, or have a classic D&D party where you’re visiting one village to the next meeting different and interesting trbes of people, isn’t it cool when a new tribe you meet all have similar names – or names on a theme? Read More
Mar
3
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles.
Sure we’re all busy building our world, but things go wrong inside the worlds as part of good worldbuilding, and we have to figure out the implications of the crises we create. Read More
Mar
1
I found these great quotes about writing which I think is great advice for roleplayers: Read More
Feb
27
Last month I posted roleplay advice from Kepler Station’s guide to roleplaying. As roleplaying can be a tough hobby to get into, it’s great when games post useful guides. Another piece of advice posted by Kepler station is the chapter about how to get your character noticed. It might be difficult to make your character stand out, so here’s what Kepler Station’s guide says about getting a character noticed:
Feb
26
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David
So we discussed the odds of things in your world, of knowing how likely things were. Now let’s talk the thing you’re writing the most, the odds you know but don’t realize you know, and the most important part of your world and he tales in it. Read More
Feb
19
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David
In a strange bit of irony, Im still talking about originality here. Seems sort of weird to keep covering a subject on being more original by not shutting up about it, but here goes. Read More
Feb
18
In every good story the world is ever-changing, just look at the world in Star Wars (I suppose we should say “galaxy”) at the end of Return of the Jedi, the world had changed completely. In Lord of the Rings, the world had changed throughout. Read More
Feb
13
You might have heard that there’s only 7 basic plots, and that every type of story has been told, every type of character is just a rehash of another, and every fantasy world is just a rip-off of Lord of the Rings, and every story about spaceships is just a rip-off of Star Trek. Read More