WB here, I made a post earlier about my game concept, The Scale and I want to once again talk about it, and any changes from before. So I will give you the final description of the game first.
The Lizardfolk of The Scale had always been on the sharp end of victories spear. Every attack, every raid, every invasion, loss after loss after loss. Whether it be the Elves in the eastern woods; Dwarves marching from the northern mountains; Human sailors attacking from the shores of Lake Artoa; or the hated Gnoll savages in the western plains; they were always defeated and then abandoned to suffer the atrocious defeat. Times are changing, with a new leader, and newfound alliances with the other Scale inhabitants. This might be a sign for the Lizardfolk, that they wont be stomped on with the boot of greedy societies, whom want the swampy territory as their own. That their people; as well as the Gatormen, Ratfolk, Mogogol, and Locathah; will rise to power, and stop their humiliation once and for all. Will you join one of these five races, who might just be ordained for a genuine, heroic triumph, or will you join their enemies, and hope to crush the recent rise to power. The choice is yours...
Most of the activity in this game will take place in Drex, a small village located on Lake Artoa, that is renown for hunting, fishing, and religious worship.
Unlike most fantasy games, magic is non-existent, instead the characters will rely on their skills with weaponry, and other natural talents that would replace the might of magic.
I hope to release this game by the end of today, so thank you Nim for the ideas and input you gave me on my previous post, and if anyone else has any good ideas, or just want to ask a question about the game, comment below or email me. That's basically it.
WB out...