OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Tib’s Corner – Interview with Elena Vasilescu, Creator of “Before The Mast” #BeforeTheMast

pirate__1221836287_8352Yo ho ho Ongoing Worlds! Tib here with a special interview! Note that this one is actually TC’s first out of site interview. This week I interviewed Elena Vasilescu, creator of the notable RP game, Before The Mast. The game, Before The Mast is an 18th century naval themed play by post forum game opened on August 6th, 2010. The game has been running for more the two years, and just like us the players in the game have just entered their New Year. So let’s get this interview started and delve into the world of swashbuckling shall we? Read More

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Tib’s Corner – My Ongoing Worlds Experience #KeepCalmKeepOngoing

header_monster3Hey guys, Tib here. Well, Happy New Years! But first, was 2013 really a year? It felt like a month didn’t it? Anyway. The year is over and a new one is here! And even though I haven’t even been here a year yet this site has just helped me so much and has given me so much fun in the past few months. My experience here has been amazing, I’ve had ups and downs and I’ve been screwed by so many online groups before but not by you guys. So before I get into what this is really about, all kidding aside, I want to say thank you, to all of you. OW is one of the reasons I wake up in the morning, without you guys I just wouldn’t have had the experience I’ve had here. The games, the camaraderie I’ve had with the members, the blog position, and just the writing overall. In the 6 months and 10 days I’ve been here, you guys have made it just unforgettable and so remarkable, thank you. Anyway, now that I’m past the part that made me choke up a bit. I want to know about your OW experience, from the beginning to now. Submit in the form and let the entire roleplaying your experience you’ve had with this site. The deadline for submissions will be January 8th, 2014 with a possible extension if needed. Read More

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Tib’s Corner – Tale of Fahrvergnügen and Giddlysmooch

Hello children, Papa Tibby here to tell you all a fantastical story on the tale of Fahrvergnügen and Giddlysmooch. kryten-red-dwarfA tale of friendship, and betrayal [jk] Anywho, let’s begin the story of Fahrvergnügen and Giddlysmooch. [This is in no way to mention any names or games or point fingers at anyone!]

Once upon a time, in the magical forest of Gum-gum Wibbly, at the village of Tumbeldy Bum-Bum. Lived a magical elf by the name of Fahrvergnügen. Fahrvergnügen was a member of a special site that specializes in Play by Post games called “Perpetual Universes”, ran by Bill Sphere also known as “Turnip”. Read More

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Challenge Accepted

Why do we roleplay?  What point do I dictate by typing these words upon this screen?  To explain, to confined, to emphasize?   What point is there in continuing to come back to this reality when the real world is so beckoning, so insisting that I take out the trash?

I’m sure many have tried this, to explain why we tend to write, to live outside ourselves through some off handed dwarf, elf, commanding officer, or some other conceived creature of creation.  Many have come to assume it’s an escape, a means to leave the stress and sometimes confining reality we live in.
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Roleplaying Focus – Avoiding Alienation

Man sat on a beach

Sorry for the long pause since the last blog in Roleplaying Focus. Blame my power supply on my computer, don’t cheap out on inferior PSUs folks!

Anyway, yes…hello there. Welcome to the second post of Roleplaying Focus. I’m back from a rather lengthy absence as my computer has been all kinds of messed up over the last few weeks. Been rather disconnected from the world of roleplay which brings be to this post’s topic. This time I want to talk about engaging players into the game, and a few tips on how to avoid alienating your players. Your world is the way players connect with your game, so shutting them out is something you would never want to do because naturally they the the lifeblood of any good roleplaying game. Read More

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Big Ideas Week – Preview

With their ‘Big Ideas Week’ just around the corner (beginning Feb 20th), the website SciFi Ideas have released a preview of their upcoming content. They’re hoping that it will inspire writers to share some of their ideas.

Here’s a snippet of one of the many science fiction ideas that SciFi Ideas will be sharing during Big Ideas Week…

The memories of celebrities are available for public download.

John Turner is an internet sensation. His first marriage was a best-seller and over 2 million people subscribe to his daily live feed. But when a false memory is implanted into his feed, the memory of a murder being committed, John finds himself on the run.

John must prove his innocence. But with the police watching his every move, as his experiences are transmitted directly from his brain, a two minute delay in transmission is his only advantage. That and his millions of loyal fans.

Also coming up in Big Ideas Week… Read More

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Big Ideas Week on SciFi Ideas

Big Ideas Week - SciFi IdeasThe website SciFi Ideas (www.scifiideas.com) is planning a special event this February. “Big Ideas Week” will celebrate the website’s 1-year anniversary by posting lots of new ideas and articles, and encouraging readers to take part.

I caught up with the creator of SciFi Ideas, Mark Ball. Here’s what he had to say…

What is SciFi Ideas?

The idea behind SciFi Ideas is simple. Too many great ideas go to waste. Sometimes they come to you in the middle of the night and you forget to write them down. Sometimes they stay in your head for months and eventually transform into something too big and unwieldy to use. Perhaps you just have so many great ideas that you don’t have time to use them all. We want to rescue these unused ideas and use them to inspire other writers. Read More

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Maintaining a sense of danger, and getting your players to post

Captain Kirk fighting the GornIn tabletop RPGs, and computer game RPGs there’s always a risk of your character dying. Players will spend a long time building their character stats, collecting items so the danger of their character death makes them take great care in trying to stay alive.

In play-by-post games, players are in control of the story, and write as if writing interactive fiction. There’s no real risk of a character being killed, unless it’s something you want to happen yourself. Killing other player characters is against the rules (in every play-by-post game I’ve ever seen), so there’s not much chance it will happen.

We all need danger

Danger makes good stories. Nobody wants to read a story about a man walking to the shops to get an ice cream, but if it were a dangerous journey over rivers of hungry crocodiles, past an erupting volcano and past deadly ninja warriors, it suddenly becomes much more interesting.

So there’s a chance that your players might get complacent because they know their characters aren’t really in any danger. Like main characters in a long-running TV show, you know they’re not going to die really, because they’re essential to the show. This doesn’t stop the series writers from putting them in trouble though, and making things extra difficult for the character.

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Writing your first post

Worried girl writing on laptop

You might be confused, you might be cautious, you might feel under pressure that your post isn’t going to be as good as everyone else’s. This is normal when you’re writing your first post in a new roleplaying game, especially if you’ve never roleplayed before. After you’ve made the plunge and submitted your story post, things will get much easier and you’ll get a grasp of what’s going on, and wonder why you were worried in the first place.

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World building ideas to use for the setting of your game

A futuristic city

Set your game in a futuristic city?

When you create a new role-playing game, you’ll need to think about the world that your characters inhabit. This world can be anything you want it to be, it can be a period of time in history, or it could be a totally alien planet with a very different ecosystem.

Make sure all members understand your world

Because this is a role-playing game, your world needs to be well thought out before you start, as you characters are going to explore this world, and it helps if all the members in your game fully understand the world. Otherwise they could create inconsistencies which could lead to arguments. It’s best to write some documentation about your world, just so that all members know everything about the world. This could be as detailed as you need, but don’t make it too long and boring or your members might ignore it!

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