OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

By

Way with Worlds – Tropes & worlds

This was originally posted by Steven Savage on his blog, and has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

map of mordor

So last we met I discussed originality being an illusion, but I feel I do need to cover something – the use of tropes, stereotypes, and “seen-it-all-before” elements in our worldbuilding. Read More

By

Way With Worlds: Dystopia Time!

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Dystopia - Blade Runner

Previously I discussed Utopias. They’re not always popular, often poorly done, and are best handled by doing real world building first. Seeking to force a Utopia into your world tends to be about as successful as forcing it in real life.  If you don’t get that joke, please avoid any participation in politics until you do. Read More

By

Way With Worlds: The Power of Timelines

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

back to the future delorean

So let me be honest upfront. I love timelines in worldbuilding, in writing, in game design. I love history in general, so I’m biased, but there’s many reasons to love them in your creative endeavors.  Mine is probably just a bit more irrational.

When I write, I often create timelines as a form of writing, and in worldbuilding they’re very important to me. So I wanted to cover their value for you as worldbuilder, writer, game designer, and so on. Also it sort of justifies my love so I don’t feel weird. Read More

By

Way With Worlds: Welcome To Utopia

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Future-City

Let’s talk Utopias in the worlds you make.

Utopias seem to be less popular in fiction of all kinds as I write this in 2014. Sure we’ve got plenty of dystopias; it seems that there’s always a fire sale on at the Life Sucks Dystopia Department Store. But Utopias, not so much. Read More

By

Way With Worlds: Pandering To Your Audience

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Scifi city by the river

Let’s talk pandering and worldbuilding.

You want the game to sell, you want the book to be read, you want the game to be exciting. But you also want to build an interesting world and a consistent setting. However, if you did just a few things you might just sell more, just a little fan service or . . . Read More

By

Way With Worlds: Creating Religion Is Hard

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Warhammer space marine

So let’s talk about creating and writing religions in your world. You may now start panicking.

Creating religions is challenging,as we all know. That sense of challenge, the burden, the awareness of all the effort it takes can bring us down in our world building efforts. Chances are even mention this is giving you flashbacks.

So before we explore writing religions and creating religions, I want to cover the challenges we world builders face – and discuss overcoming them. Will I cover all possible cases? No theres only so much I can do or remember, swear to . . . Read More

By

Way With Worlds: Finding Inspiration

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

A busy space city

We’ve all had those moments where we’re just not inspired to build our world – or in writing in general. Other times we’re inspired but it’s actually not coming together, which is somehow worse. I imagine many a writer feels they exist inside a permanent form of writer’s block from which they escape only momentarily until their lack of creative forces drag them back to their prison. Read More

By

Way With Worlds: Continuity Errors

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

UFO attacking city

There you are, innocently writing along, and you look back on some of your published stories, perhaps to review, perhaps for fun, perhaps to see what past atrocities you committed on your language of choice. While doing this, you then see that which we all fear, the specter that haunts so many writers. Read More

By

Way With Worlds: Having A Vision

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Supernova

A lot of what I write about worldbuilding is at least partially technical. It’s about breaking things into areas of analysis, questions, outlines, and more so you can make your world. Good worldbuilding is about thought and techniques and keeping track of things – well, half of it is. Read More

By

Don’t set your world in stone

This article was written by Katie who runs Elenlond, a free-form fantasy RPG.

octopus city

When I first started play-by-post roleplaying, people just made things up as they went along. The websites where these threads took place had a roleplaying subsection with little else—there weren’t any pinned topics about races, countries, or social hierarchies. Read More