Moving beyond legacy content is essential
Written by Andrew Facemire.
After a period where I was in a malaise as a host of my long-running chat-based RPG, Excalibur, I began to realize that, for a variety of reasons, many of the plot-threads I was expecting players to work with were, to them, what many of the “legacy” storylines I inherited were to me when I came aboard almost ten years ago. Read More