OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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2011 Tournament of Simulations

Trophy

Two months and 27 sims later, the best games – the winners of the 2011 Tournament of Simulations – have been announced.

The Federation Sim Fleet (FSF) and the Starfleet Legacy Alliance (SLA), both venerable clubs noted for their chat sims, captured top honors in the chat sim category, with the USS Lionheart of the SLA winning as best Star Trek chat sim, and the Paragon of the FSF named the best Star Wars chat sim.  Starbase 27 of the SLA and the USS Providence of the FSF also earned marks, with Starbase 27 noted as the most creative chat sim, and the crew of the Providence named the best chat sim crew. Read More

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Starbase 118 – serious Star Trek simming

Federation Starbase

Star Trek is one of the most popular genres of play-by-post games, some having been played way back since the 80’s when PBEM games really started. If you want to roleplay in the same universe as Captain Kirk, and Captain Picard, you’ve got plenty of choice of games to join. Many of these Star Trek games have organised themselves together over the last few decades into fleets, allowing many games to be run in parallel sharing the same resources, members and sometimes sharing the same stories.

One of these fleets is UFOP: Starbase 118, which is a fleet of 7 games, each game set aboard a different starship or starbase, and one set on a planet.

I interviewed Miles Unum from Starbase 118, asking him about the fleet. Read More

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Create a character you're proud of

This post was ritten by Lt. Alleran Tan, Helm Officer of the USS Independence-A in the UFOP: StarBase 118

Character development pyramidCentral to any roleplaying experience is designing a character to play. Essentially, in play-by-email groups there are two main types of roleplaying: roleplaying with games mechanics, or roleplaying without game mechanics (known as ‘freeform’ style). But irrespective of if you have to build your character to rules, or simply so that she fits in the world, it’s important to know a bit about making a character that’s fun for you and everyone who plays with you.

No matter the roleplaying system, the character you play should be interesting. This means that the character should have something that distinguishes them from the ordinary, and this reflects the theme of most roleplaying games. You play a Starfleet Officer, or a were-wolf hunter, or a mutant (or vampire or a space ranger or whatever). Your character should be, well, special! They should have something that makes them a little better than most people, even if that’s just a skill, or a talent, or a special gift.

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