Don’t keep your game a secret

I know advertising is horrible. I know it’s a ball-ache. I know it’s horrible being advertised AT. But it doesn’t have to be, it’s just about letting people know what they want to know. Read More
May
29

I know advertising is horrible. I know it’s a ball-ache. I know it’s horrible being advertised AT. But it doesn’t have to be, it’s just about letting people know what they want to know. Read More
May
26
This article was written by Chris Kentlea from Ennead Games and a veteran player of Blue Dwarf.

First let me start off by saying this is all personal opinion. If you disagree with my choices, agree or have more ideas to add, the please use the comment section.
As you will probably guess the shows I mention are amongst my favourite TV shows. Read More
May
25
Hey guys! Tib here. Right now I am announcing the first Ongoing Worlds Image Of The Month contest! The contest has not started yet so please don’t start to work on anything if you plan on competing. The contest will have a theme and those who wish to participate can create an image referring to the topic and an OW game of their choosing [One that they are a part of]. If you’re thinking about competing fill out the form below and let me know! Keep an eye on the blog for any updates relating to the contest and the contest start! *Note that this contest is limited to OW members and OW games!*
May
22

This article was written by Johnn Four and published on his Roleplaying Tips blog, and republished here with permission. Johnn writes advice for GMs running tabletop roleplays, but this article applies to the process of creating story arcs in play-by-post games too which is why I asked to share it here.
A friend once told me his philosophy on work and projects: “Begin as you would end.” Read More
May
18
You might already know that OngoingWorlds has a few unlockable perks (we’ve blogged about them before here), and there’s more being developed soon (can’t tell you much about that right now though).
One of the perks for new members is to be able to unlock formatting options. The change I’ve made this weekend is for these new members to see progress until their next perk.
May
18

This is a screen shot from the game. I posted it because it’s like one of the many nights we’ve all had with the dreaded blank computer screen when trying to post with writer’s block
I have just recently played a demo for a very interesting game created last year by Galactic Cafe and released on the Source Engine. The game was called the Stanley Parable. The Stanley Parable is completely based off of choice and decision where you only have a few controls. WASD to move, mouse to look around, and the mouse 1 button to press buttons or open the occasional door. The game features three main factors. Stanley, the silent protagonist of the game. The Narrator, the faceless man with the British accent that narrates the story and Stanley’s actions. Read More
May
17
Here’s another option that isn’t available until your game has at least 50 posts. After that you can add social icons to your game’s homepage to a Twitter or Facebook account (if you have one). Read More
May
17

StatCat – Not actual size
StatCat is back! Last week the clever moggy told us the top 10 busiest users on the site this year, and now he’s going to tell us which games have had the most posts.
Here’s the top games, by number of posts since January 1st 2014. Read More
May
15

Sorry for the misleading title, because it’s actually a misleading question. There should only be one main character in your game and that’s… Read More