OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Just because your character is a strong female doesn’t make them a Mary Sue

Michonne from Walking Dead

We use the term Mary Sue a lot in roleplaying. That’s because it can be a huge problem with one character trying to hog the limelight more than others. A Mary Sue typically is too “perfect”. They’re either unrealistically skilled for their age, or just freakishly talented at exactly whatever needs to be done to solve the current plot. Read More

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Try these Heroes & Villains

The following is an extract from an article by Steven Savage from his Way with Worlds series of articles. It’s really intended for writing a book, but I thought it was interesting for creating heroes & villains in your roleplaying game. 

Heroes and Villains by Screwbald

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Heroes & Villains – Forget good & Evil

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

Frozen - is Elsa a villain?

It seems that we often end up discussing Good and Evil when we are talking Heroes and Villains, antagonists and protagonists, and often for pretty good reasons. Let’s face it Good Versus Evil is a prime conflict and element of many stories, and we want to read/play/experience interesting characters. Read More

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10 rules for simming – from Kepler Station

kepler station banner

I recently saw that the Kepler station roleplay had a downloadable PDF guide for roleplaying, which includes useful information not just for their roleplay, but for everyone. Read More

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Heroes & Villains – Self-serving self-sacrifice

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. 

data fires

Sacrifice is a part of literature and part of our lives. The act of giving something up for other reasons, perhaps making the ultimate sacrifice of ones life, is part of us really. We value the act of giving things up at time because it provides surety, clarity – and a view into someone’s character. Read More

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Pairing up characters with opposite traits

Lethal weapon

It’s fun when 2 people get together and write a sequence of action about their characters. It’s even more fun when those characters have completely opposite character traits, maybe they’ll wind each other up? (which is very fun to write!) or maybe they’ll use their separate personality traits and skills to their advantage (good cop bad cop perhaps?). Read More

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Starbase 118’s guide to sexism in simming

ignorant prick saying girls suck at math

Hopefully sexism is a thing of the past, but unfortunately it still pervails enough for Starbase 118 (a Star Trek roleplaying club) to have written a guide which helps to ensure the roleplaying community is welcoming for all. Read More

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Add more drama: Natural disasters

Volcano by ZombieSmith

Stories without drama are really boring, which is why in TV, books and films, characters are always faced with perils to survive and overcome. Natural disasters are excellent ways to add drama to a story.  Read More

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Do your roleplay villains have a sensible cause?

10433202_10152850667551605_3472694221903309925_nHaving villains in your roleplay works so much better when they’re realistic. We’ve posted some tips about creating an effective villain before (read it here), but what also makes a big difference is credibility (we’ve posted an article about this before too – see here).

The best villains aren’t just ones that are “evil” or do “evil things”, because if you think about it… what does that mean? That’s not realistic. Read More

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‘Newest games’ added to homepage

newest games homepage

The paradox of creating a new roleplaying game is that people will be less likely to join a new game if there’s no players, meaning you can’t get players until you… have players.  Read More