OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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You might have noticed the “Featured game request” area

featured game pointerYou might have noticed on the homepage there’s now an area for “Featured games”. This is something I’m trialling to see if it’s popular, as it has been requested by several people now.

I don’t really like to show favouritism to one game over another but this might solve 2 problems: Read More

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A simple tip – Read your post out loud

Nimoy with microphone

I found this great advice on the RP community Starbase 118’s website, which is a simple tip to improve your writing. Read More

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Story summary fixed

story summaryFor quite a while (probably since the last major update) the Story Summary input has been broken. But now it’s fixed, and you can continue adding your story summaries again.

If you don’t know what thsi feature is, there’s a video where I explain it here.

Thanks Jaxx for letting me know that it was broken. Read More

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Limitation & Penalty vs Complication and Consequence

This post was written by Alexander Williams (@squidlord).

truth

An Exchange of Tweets

Last week this question was floated on Twitter.

Pentagram

David Onion Ball (@ongoingworlds)

If you allow characters in your RP to cast magic, do you always make sure there’s a penalty for using it? – Mar 18

To put it mildly, “a conversation ensued.” You can go to the linked Twitter procession if you want to read it in full, but the core conflict is that David espouses a position in which the actions of a character have a “price,” and I believe if you charge a character – or their player – for engaging with the story, you get what you reward: less engagement with the story.

I think that’s bad. Your opinion may differ.
Read More

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Moving beyond legacy content is essential

nine-silvers

Written by Andrew Facemire.

After a period where I was in a malaise as a host of my long-running chat-based RPG, Excalibur, I began to realize that, for a variety of reasons, many of the plot-threads I was expecting players to work with were, to them, what many of the “legacy” storylines I inherited were to me when I came aboard almost ten years ago. Read More

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Ask the Admins Q&A

Raised-handsWonder how we do our jobs? Wonder who we actually are? Whether we’re robots,human hybrids, or aliens? What we like to do in our spare time or just general boring questions? Is Dave really a tea powered robot? Well! Now you can!  Read More

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So yeah… about that Virtual Reality statement…

Search for

So… yesterday I posted that the future of OngoingWorlds is Virtual Reality. If you haven’t seen that, read it here.

I’m sorry to tell you that this was an April Fools day joke. The next version of OngoingWorlds.com won’t be in 3D, you won’t have to wear a VR headset, and you won’t have to talk or act like your character! Read More

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The future of OngoingWorlds is Virtual Reality

Virtual Reality is cool. Take a look at this video:

Cool right? Imagine roleplaying in a virtual world that augments your own. Virtual reality isn’t anything new, there’s great devices like Oculus Rift that can immerse you into virtual reality.

OngoingWorlds is going to grasp this virtual reality future! Read More

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Abandoned characters

Leave a man behind
I saw an article on Gnome Stew with some ideas of what to do with abandoned characters. See the article here.

It’s inevitable, some people will leave, and their characters will be abandoned. What do you do with them? Keep them forever? Kill them off? Or allow other players to adopt them?

 

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11 Ways To Get The Most Out Of Your Character’s History

I found this great article on Jesse Cohoon’s blog, & thought it would be really useful for you guys.

make the most of your character's history

 

Player backgrounds are important. They tell where characters have been, what their goals are, and who their friends and enemies are. Read More