5 Things Leading To Game Inactivity
Nobody likes inactivity. Inactivity can ruin a whole game, even the best ones, with the best core ideas. So here’s some tips on keeping an active game.
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Apr
23
Nobody likes inactivity. Inactivity can ruin a whole game, even the best ones, with the best core ideas. So here’s some tips on keeping an active game.
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Apr
19
This article was written for us by Brian aka Crimsyn from the USS Portland in Obsidian Fleet.
If you poke around the internet, you’ll see that a lot of the simms out there have something in their rules to the effect of “IC actions have IC consequences,” often putting various degrees of emphasis on this statement, such as “if you write your character jumping out of the airlock, your character is going to be dead.” It is so popular that it has somehow become almost a clichéd truism in the world of simming, commonly cited by players and GMs alike. Read More
Apr
15
Everyone wants to read about a character they can empathize with. Here’s a few tips written by Sal Taybrim from Starbase 118 from the article Compelling Characterization (read it in full here). Read More
Apr
12
This is an extract from a blog article on the Starbase 118 website by Sal Taybrim. There’s loads of great articles with tips for roleplaying in their Writer’s Workshop section, so make sure to read that right after this.
This is harsh, but true. In a writing game, we all imagine what your character looks like. If you insist that they are attractive, leave a few details and then move on to the action. Your readers will fill in with how they imagine the character to look and be depending on their own definitions of attractive. Read More
Apr
8
I found this great advice on the RP community Starbase 118’s website, which is a simple tip to improve your writing. Read More
Apr
4
Written by Andrew Facemire.
After a period where I was in a malaise as a host of my long-running chat-based RPG, Excalibur, I began to realize that, for a variety of reasons, many of the plot-threads I was expecting players to work with were, to them, what many of the “legacy” storylines I inherited were to me when I came aboard almost ten years ago. Read More
Mar
28
I found this great article on Jesse Cohoon’s blog, & thought it would be really useful for you guys.
Player backgrounds are important. They tell where characters have been, what their goals are, and who their friends and enemies are. Read More
Mar
17
I see people using apostrophes wrong all the time, so I thought posting a link to this great Oatmeal comic would be helpful. I personally find the misuse of apostrophes annoying, although in some of the more complicated instances I can understand why. Read More
Mar
15
The following is an extract from a guide to roleplaying by Kepler Station. I really like it when games & clubs help to educate people and bring them into our hobby of roleplaying! Read More
Mar
13
We’ve posted an article about character personality traits before, but here’s several tables which focusses on the postive and negative versions of the same trait. Sometimes it’s fun to pair characters up with their opposites, so here’s a list of traits and their opposites. Read More