OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Ongoing Inspiration #OngoingInspiration

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I want you think back, think way back if it’s that far. Go back to the time you joined Ongoing Worlds. Was it like stepping out of the safety of the car onto the school grounds for your first day? Was it like walking into a new job? Or was it like finding your new home, somewhere with great people, somewhere to make new memories, somewhere you would not forget. Read More

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Tib’s OW 101 | Benefits of the Bad Guy, When The Hero Is Too Much #BadGuysWithBenefits

tumblr_ktna2fMosM1qa02x4o1_400Bad guys, the antagonist, the villain, the creep, always the loser. No matter what it may be a super hero or hero in general always has a bad guy to fight. We all love playing the hero, the guy who gets the girl or the girl who gets the guys because we love to feel good. A bad guy is a major part in roleplaying but sometimes we forget that and we just want to play the good guy.  We hate Mary Sue’s and Gary Stu’s right? Now imagine if there was no Lex Luthor, no Joker, no Green Goblin. A story of a hero would be pointless, the hero would have no bad to fight and everything would be just hunky dory, putting that super hero out of a job. You see that picture of Batman? On the outside, he hates the Joker. But, on the inside, he knows he needs him. This will give you a couple of tips and insight on a good balance with good and evil and why the bad guy is important. Read More

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The story of New Worlds Project: #8 – Rethinking roleplaying

Imyt by night

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

One of the things which we’re experimenting within New Worlds Project is a concept we’re calling 360-degree creativity, and I see it as a real experiment that I can only hope will prove successful once we get underway. Read More

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The story of New Worlds Project: #7 – Rebooting New Worlds Project through visual art

Life slowly returned to normal

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

Fast forward to 2013 and a series of circumstances led to a rekindling of interest in revisiting the concept of New Worlds Project. It had been nearly three years since I as a co-founder had done anything substantive on the site, aside from answering the odd customer service request from a user unable to access their account… but in any case, the circumstances came together and the admins came together to discuss whether it was time to bring back our community to life. Read More

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Randomizing and RPGs

This article was written by Steven Savage, creator of the awesome random generator site Seventh Sanctum

Look Back In Randomness . . .

Steven Savage from Seventh SanctumIn 1999 at a gathering of anime and Mystery Science Theater Fans, I commented how some anime attacks sounded randomly generated by computer. Suddenly it struck me that it would be easy to write a program to do that, as I’d written code to do superhero names and names in the vein of Elfquest characters. A few notes later I had enough ideas to try and I made an Anime Power Generator. Read More

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How to use bitstrips to create a character image

Bitstrips comicEver wondered what it would be like to bring your characters to life? Human technology has a way to go before we can extract such from our imagination and animate these larger, or indeed smaller than life personalities. But there is always the other form of ‘animation’ and one that’s accessible to even those of us who find adjusting the toaster a challenge.

Bitstrips is an App available on Facebook and Twitter, which enables you to create cartoon avatars. You can create as many as you like if you have alternative profiles or friends that don’t mind you mutating them. Read More

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The story of New Worlds Project: #6 – How we reached the “F” Word…

New worlds project spaceship

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

When I began writing this story, I didn’t want to just write about what I thought we had done to make New Worlds Project a unique endeavour but I also wanted to reflect on what had made the project fail so that others can see the signs and help prevent the demise of their play-by-post projects. Read More

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The story of New Worlds Project: #5 – Designing the ultimate website for your ultimate game…

New worlds website timeline

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

The website is the engine room of any decent play-by-post role-playing community, and as a result, it deserves as much attention as you give to the setting and game design process. In this chapter, I intend to cover in greater detail how the past, current, and future websites of New Worlds Project were designed and brought to life, in the hopes of inspiring greater deployment of efforts within our community. Read More

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The story of New Worlds Project: #4 – Keeping the excitement going

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By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

It might be worthwhile having a refresh. Chapter 1 introduced this series as a story of the up and down and hopefully up again that New Worlds Project has experienced in its 10 year history. This chapter covers what we did to keep it going and can perhaps serve as a checklist for others… Read More

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The story of New Worlds Project: #3 – Launching the saga

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Written by Kim Smouter, Co-Founder of New Worlds Project. Read all articles about New Worlds Project

Getting the setting right was just one of the many challenges facing our launch. We had to get the word out that we had created this setting. We wanted intrepid writers to come join us to test whether it could serve as a decent platform for collaborative writing and role-playing. We’d been working a few years towards achieving this, whilst keeping our responsibilities at Star Trek: Independence where both of us were quite key players. Read More