OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Roleplaying Focus – Avoiding Alienation

Man sat on a beach

Sorry for the long pause since the last blog in Roleplaying Focus. Blame my power supply on my computer, don’t cheap out on inferior PSUs folks!

Anyway, yes…hello there. Welcome to the second post of Roleplaying Focus. I’m back from a rather lengthy absence as my computer has been all kinds of messed up over the last few weeks. Been rather disconnected from the world of roleplay which brings be to this post’s topic. This time I want to talk about engaging players into the game, and a few tips on how to avoid alienating your players. Your world is the way players connect with your game, so shutting them out is something you would never want to do because naturally they the the lifeblood of any good roleplaying game. Read More

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The best sims are original sims – member-created universes in RPing

Submarine

Then the torpedo struck. A massive explosion threw him clear of the ship and over the side, tearing the small warship in two in the process.

The captain came to a minute later. As he floated in the Arabian Sea, he saw a flash in the middle distance. A streak of light climbed out of the ocean and turned north, dropping low and hugging the sea. Another flash followed a minute, doing the same.

At this point, he realised what the streaks were. Cruise missiles.

As two more missiles followed from their underwater launcher, the captain prayed that a Third World War had not just started. Read More

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Impressing the Moderators – Character creation 101

DavidThis article was written by Andy from Blue Dwarf, a roleplaying game I’ve been running for over 11 years. Andy’s been a moderator for many of those years, and knows what to look for in the application of a new character. On OngoingWorlds, creating a character is the 1st part of an application to join a game, so it’s got to get the Moderators attention, and be well written. It’s the only way you can prove your skills as a writer and if it’s not up to the Moderator’s expectations, they might not allow you to join the game.

 

lego men

Stand out from the crowd

As a moderator of a sim on Ongoing Worlds, I tend to see a lot of character submissions. It’s always great to see interest in a sim, for people to have a genuine desire to join the story that you’ve been building for several months or even years, which makes the disappointment of a poor character submission so frustrating. The character that you submit to the moderators is what the first impression they will have of you will be made up of. They don’t know anything about you, other than what you put in the form, so it’s important that you get it right.

Imagine, that you’re applying for that job you really want. Would you send a CV that’s lazy, and unimaginative? Of course not, so why do it here?

The profile that you compile will tell moderators what you’re going to be like as a contributing member of their group. Moderators care about their sims, and are usually protective toward them and will only want to accept members who will create interesting posts, and they’re not going to be convinced of that if you send them a profile that doesn’t even live up to that expectation. Read More

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Tweet RPG, roleplaying on Twitter

DavidThe following article was written by Sam Richards, a Creative Writing graduate and geek from Wiltshire, UK. I’ve known about Tweet RPG for a while, always seeing fragments of their story on Twitter, but never truely understanding what they do, so I asked Sam for more detail.

Tweet rpg

Tweet RPG uses Twitter to provide users with an innovative new way of enjoying text-based adventures

If you want to enjoy fun, free, follower-defined adventures on Twitter, then get involved with Tweet RPG! All you need is a Twitter account and an imagination.

Tweet RPG takes the create-your-own-adventure format of roleplaying games and morphs it into a truly social and multiplayer experience. Stories progress through updates posted on Twitter, with a set of options at the end of each update. The players then have a twelve-hour window to cast their vote as to how the adventure should continue, with the majority choice shaping the story. All it takes is one tweet to change the hero’s destiny! Read More

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The Institution – Interview with Emz

DavidIt’s hard not to notice a game when it’s almost always on the “recently updated” list on the homepage of OngoingWorlds, or when it gets over 100 posts in its first 4 months. The Institution is a modern drama, and here’s the game’s creator: Emz to tell you more about it!

The Institution

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Subjective point of view in your stories

tree at night

As First Person Fortnight starts tomorrow, I’ve been posting some tips on writing in first person perspective. I’ve already posted some benefits of first person over on RPG-D, but wanted to get more into the details in this article.

Everyone knows that first person is from the point of view of a character. One of the main advantages of this is the freedom of telling the story how you want to tell it (or more accurately, how your character wants to tell it). Read More

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Roma – Historic roleplaying

DavidI love history, and especially the Roman period. As a kid I loved visiting ruined Roman forts, which is why I’m really excited to see a Roman-themed roleplay created on OngoingWorlds. This article was written by Edward Willems, the GM of Roma.

RomaThe idea for Roma came gradually, mainly through watching far too many films about ancient Rome and Greece – Come on, what GM hasn’t had a game at least partly derived from a favourite book or film? Anyway, the idea basically solidified when watching the film Troy. The thinking was effectively: “Brilliant, great film, historically accurate, good battle scenes, where are all the gods and monsters I wanted to see?” In the actual myth gods and magic frequently pop in and out, and the story’s pretty flat without them.

It occurred to me that this is true of roleplaying games too – Historical ones are great fun because it’s basically a fantasy setting that’s more believable and comes with its own inbuilt backstory. But the same problem applies: stringently detailed historical accuracy and ruthless realism take the bounce out of any game. Read More

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Wreckage: A survival roleplaying game

Wreckage

David

I’m always glad when I see a new game created on OngoingWorlds, and I especially like the bespoke games with a very stand-alone story. A story created recently that looks extremely promising is Wreckage, created by Mike, who recently wrote some articles for this blog. Stand-alone games (and I mean games that aren’t based on an existing franchise like Harry Potter, Star Trek etc) are often tough to get started because it can be difficult to attract players, but are great because you’ve got complete freedom over the world and characters, and Mike’s game has made a brilliant start at creating a gripping story.

I asked Mike 3 questions about his game, and here’s what he wrote:

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Spellbound: Taking inspiration from fantasy

DavidOne of the games I keep noticing pop up on the homepage occasionally is Spellbound, a fantasy game created last November, and had a very popular time over December and January. Spellbound has a good compliment of character,s each with a consistent Japanese anime style image. The game’s pace unfortunately slowed over February- March but made a comeback in April and has been on the homepage (or not far away) ever since.

I spoke to the creator of the game Phantasmagoria and asked him about Spellbound.

Have you played play-by-post games before?

phantasmagoriaI regularly play a few play-by-post games on-line – we usually use special forums such as Myth Weavers to play. Since they are designed to play games this way, and contain a load of features that make a game easy to manage and play for both the game master and the players themselves. Most of the games I play I usually tend to be the game master. I like having that ability to create a world. It’s where my user name comes from. Phantasmagoria could be described as a magical illusion of changing imagery, and considering with each new play-by-post game is a different world and changing story, I think this suits rather well! Read More

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World Wide Sims April Fool’s day joke – interview with Charles Star

World wide sims

On April fools day this year, many sims took part in a shared April fools joke that is probably the most widely spread in simming history. You can see the threads about this on Band of Brothers here and Before the Mast in the screenshot below. The joke was orchestrated by Charles Star from Independence Fleet who I’ve interviewed him about the joke. Read More