The story of New Worlds Project: #2 – Crafting an Original Setting
Written by Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.
What we did in 2003
When New Worlds Project was launched in 2003, Alex and I were both excited, and relieved to have passed the development stage of the initiative. Developing an original setting is no small feat but it is a deeply rewarding experience which became a central unique selling point of the initiative in its heydays. What I want to do in this chapter is to really go through the ingredients and approaches that really made this work at the time to enable you to have a recipe that could be followed by game-masters looking to launch an original concept. Read More