Your character is lost in the wilderness. 120 ideas for what happens next
So… yeah… your character is lost in the wilderness. You might be stuck for ideas for what happens next, so below is a list of ideas.
Mar
26
So… yeah… your character is lost in the wilderness. You might be stuck for ideas for what happens next, so below is a list of ideas.
Mar
23
This article was written by Matthew Ipock, for RoleplayingTips (see the original here), I thought it was useful to look at an iconic film & think about how it can inspire your roleplay.
The Princess Bride has become a great romantic-comedy cult classic. This is because the film has all the ingredients of a great movie: action, comedy, memorable characters and dialogue, and “true love.”
Because the movie has these essential ingredients, The Princess Bride can also serve as a wonderful tutorial on how to run a roleplaying game that includes humor, and as a treasure trove of basic roleplaying tips for almost any game your group plays. Read More
Mar
20
This article was written by Jesse C Cohoon, I spotted it on the RoleplayingTips newsletter & thought it’d be really useful for someone roleplaying in a fantasy setting, so wanted to republish it here. If you get time though, definitely check out Jesse’s other articles at fantasyroleplayingplanes.blogspot.com.
Dwarves in popular culture are often depicted as being dour, bearded, short, and squat creatures who excel in mining gems and precious metals from the earth, have a great fondness of drink, are expert miners, and excel at smithing.
But a more thorough look at these creatures might show them to be a bit more complex than first thought. Here are several ideas to help flesh out your campaign setting with interesting dwarves.
Mar
15
The following is an extract from a guide to roleplaying by Kepler Station. I really like it when games & clubs help to educate people and bring them into our hobby of roleplaying! Read More
Feb
20
Writing is fun, it’s therapeutic, it’s brilliantly creative. It’s also SMEGGING DIFFICULT to stay motivated sometimes!
Some people talk about having a muse. Someone to encourage you to write, normally by inspiring you – although sometimes I wonder if a gun to the head would work more effectively.
You can give yourself new ideas (I wrote an article of ideas to get ideas here), often you can be inspied by things you like. Read More
Feb
18
In every good story the world is ever-changing, just look at the world in Star Wars (I suppose we should say “galaxy”) at the end of Return of the Jedi, the world had changed completely. In Lord of the Rings, the world had changed throughout. Read More
Feb
16
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles.
So last time I covered the risk of creating Omnicompetent characters – those good-at-everything characters that are hard to believe. Too often we make our heroes and villains omnicompetent, and it’s a warning worth heeding. The Omnicompetent soon end up Omni-unbelievable, distorting the world and making things just seem wrong.
However, there’s a flipside issue I want to address, that of Incompetent heroes and villains. Though I find the former more common than the latter, it’s still an issue with good worldbuilding. Read More
Feb
3
This was originally posted by Steven Savage on his blog under a different title, Steven has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles.
Every worldbuilder, author, artist has had that moment. That moment where originality seems to be a fleeting illusion.
Perhaps they feel that they can’t seem to do anything original. Read More
Jan
26
The following is an extract from an article by Steven Savage from his Way with Worlds series of articles. It’s really intended for writing a book, but I thought it was interesting for creating heroes & villains in your roleplaying game.
Jan
24
This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles.
It seems that we often end up discussing Good and Evil when we are talking Heroes and Villains, antagonists and protagonists, and often for pretty good reasons. Let’s face it Good Versus Evil is a prime conflict and element of many stories, and we want to read/play/experience interesting characters. Read More