OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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New price of OngoingWorlds mug – Donate to help fund the site

This time last year, we were more than half the way to being funded. But this year we’re lagging quite a lot behind, so I need your help to fund our monthly hosting costs.

I’ve reduced the price of getting an OngoingWorlds mug, so if you’d like to help, send a donation our way and I’ll send you a mug!

click to get a mug - download page

I love OngoingWorlds but it burns a hole in my pocket, and it’d be great if you could help me pay for it! Picking either of the options on the donation page would be great – Go to the donations page now.

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Game Summaries from June 2015

Last months game summaries were collected for us by Embrystical, who volunteered. Thanks very much Embrystical!

nova lux1. Nova Lux: A Revolution

After the passing of NMC’s Longtime CEO, Michael Edwin takes control of the company with sights set out to quell the situation on Sagan. Feeling the security on the planet is lacking, Edwin hires the outside help of Epsilon Private Military to help enforce security and fight against the Nova Lux Insurgency. Meanwhile, the Nova Lux outpost in Lapis-2134 hires the help of a friend to help arm the outposts for the inevitable trouble yet to come. Read More

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Do you contact your players? Do it now!

duck just saying hello to rolepayersIf you’re a game owner, it’s important to keep in contact with your players for many reasons. You might want to chat about the story, how the game is going, or just chat in general.  Read More

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SquidGuard, continuing to be awesome!

a job well done

You might not know, but there’s an admin team behind OngoingWorlds keeping us safe from the evil tyrants of the universe! Well, what we actually do is close down inappropriate games and ban members who cause trouble.

This takes time, so I want to thank the admin team (also dubbed “SquidGuard”). You guys are awesome! Read More

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Some of our best tips for PBEM game owners

hamster tipsIf you created a roleplaying game on OngoingWorlds or anywhere else, you know that it’s not an easy task to fill the game with players and manage a storyline that keeps everyone happy, and also develop a community. Here’s some tips that you might find useful:

Rules & how your game should work

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Game Summaries from May 2015

Last months game summaries were collected for us by Embrystical, who volunteered. Thanks very much Embrystical!  Read More

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12 villain archetypes to choose from

hannibal

Creating a believable villain can be difficult. A villain needs a sensible cause (click here for an article about that), and they need to be credible (click here for tips about that too). You might find you need a bit of inspiration for creating a good villain, so here’s a list of 12 villains Read More

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The price for making your game private has dropped

private sign do not read

Some people might want to make their game private, either for anonymity or to keep your plot secret from prying eyes. Whatever the reason, I used to be asked regularly to add a feature to make a game private to it’s members only. Read More

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Make sure your plot has something for everyone to do. Yes, EVERYONE!

child in corner

This is a post for GMs of games. GM is a term from tabletop roleplaying, in OngoingWorlds we normally use the term “owner”, or whomever created the game to start with. Anyway, if you created the game – you’re the GM – the one responsable for everyone else to enjoy it!  Read More

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So I created a text adventure

Text adventureOne of the very first computer games I ever played was a text-adventure based on Monty Python’s Quest for the Holy Grail. It was basic, but hilarious.

In the adventure, you had to type “go north” to travel to a different area, and “Pick up key” etc to pick stuff up. It’s dead basic but because it was pure text, it allowed silly things to happen. Like an encounter with the Nights who say “ni”, who say “ni” to you so many times you shrivel up into a pile of bath salts. Read More