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Not all of the chat slots are yet filled, and we need to fill them – so if you’ve got a good idea for a topic to chat with people about for an hour, make sure you sign up and let the organisers know the title of your chat.
I found this good article with advice for creating characters by Lori L. Lake, and there’s a great section about creating secondary/minor characters (in roleplay we normally call these NPCs because nobody specifically controls them). Read More
This is an extract of an article by Lori L. Lake (see the original here) which I thought was great advice, not just for writers, but for roleplayers too. Read More
Create an interesting character– you can easily get bored of writing about a character who doesn’t interest you. Others only like reading about interesting characters also. Read More
This article was originally written by me for the Blue Dwarf website, but most of this applies to most other roleplaying games where you need to create a character.Â
The character you play is probably the most crucial part of your role-playing experience. Your character will be your outlook onto the crazy world of Blue Dwarf, and how you interact with it. It is your characterâs actions that you will write about, so they should be interesting! Read More
This article is written by Kim Smouter from the New Worlds Project, which we’ve blogged about before (see other articles here).
Getting your factions right is key to a setting
With New Worlds Project launching on the 2nd January 2016, I was reminded of a series that I wrote for OngoingWorlds a few years back in anticipation of our Reboot. In looking for themes for a new article, I decided to concentrate on an aspect which can make or break a role-playing game, and that is: itâs setting and particularly its factions.
Every role-playing game master will face this choice. Whether they will base their setting on an established setting like Star Trek, Harry Potter, or The Hunger Games or whether they will take that leap and create their own where everything has to be built. And such games aren’t like word games where you can work your way around using Wordscape answers you get off of the internet. You have to pass the levels with great diligence.
This is part of an article written by Johnn Four from Roleplayingtips.com, I thought this was useful not just for tabletop RPers, but for play-by-post RPers too. So have published it here – but you really should read the original post (you’ll find it here).
Be Subtle
Give clues about the surprising truth but don’t tip off they’re clues. And play the long game. Traditional advice has you ensuring players pick up your clues and creating clue redundancy in case players miss your first hints. With twists, we go the other direction. We put stuff in plain sight but give no indication it’s special. Keep your poker face on, keep your voice steady, don’t give away anything. Read More
This article was written by James Drysdale from Starbase 118 (visit their website).
Recruitment and retention have been hot topics on OngoingWorlds lately and theyâre both important. Attracting players to your game is essential to keep it viable because no matter how good you are, peopleâs circumstances change and there are many things outside a GMâs control that can take players away from the game, from education or new jobs to expanding family or even caring responsibilities. New players are the lifeblood of our games, so what can we do to increase retention and as ensure our new players want to stay? Here are a few of my favourite tried and tested tips: Read More
Last week, Charles Star posted an article stressing the importance of recruiting new players (read it here). Crimsyn had an interesting point about this in the comments, I’ve pasted it here in case you missed it: Read More
OngoingWorlds is a website where you can work together to create interesting stories, and roleplay as any interesting characters. Either join a game or create your own.