OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Tib & Xann awarded the OWCH

The OWCH awardYou might have seen a fair few blog articles recently written by Tib, in his “Tib’s corner” segment, and also Xan/Mike’s regular game summary articles. Bothe of these members have also been a great help in the chatbox, often at hand to help moderate spam and keeping things civil.

This is why I’ve decided to award Xan and Tib the OWCH (OngoingWorlds Community Honor)! Both of these members have been a great asset to our community. Read More

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Way With Worlds: Why Worldbuild?

Giant mushrooms

This is a segment of an article written by Steven Savage from his blog. Worldbuilding is really important to us in roleplaying, especially if you’re the one who created the game’s world in the first place, but not just that, a world can continue to grow and change of course over the months and years as you tell more stories within it. Here’s Steven’s article where he asks Why Worldbuild?:   Read More

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How to advertise your game without ramming it down people’s throats

MadmenAdvertising is hard

One of the most difficult aspects of creating a new roleplaying game is getting players to join initially. Getting people to join a brand new game without an established story or any guarantee it’ll not be a waste of time is tricky. Finding the members is difficult enough, so you want to make your game as visible as possible.

A lot of this involves putting yourself out there, self-promoting, and just generally shouting loudly about your game into the ether until someone hears you. Read More

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OngoingWorlds wins excellence in innovation award

2013-12-20-12.20.55Yes that’s a photo of me with the award that OngoingWorlds has won this year, awarded to us by Obsidian Portal, who announced it at their panel at Gencon earlier this year.

Obviously the folk at Obsidian Portal recognise what a great website OngoingWorlds is, and I’m so very pleased that all the hard work I’ve put in has got an award. But tbh the best thing about OngoingWorlds are you the members who’ve put in so much effort into writing excellent stories in your roleplaying games! Read More

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All-powerful characters are boring

I found this comic recently which expresses perfectly why all-powerful characters are boring: Read More

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RPRepository’s guide to preventing & dealing with drama in roleplaying games

rp-repositorylogo-ongoingworldsDrama happens. It happens whenever people care a lot, and in roleplaying we care a lot about the characters and worlds we write about. RPrepository have a great guide for dealing with drama, I won’t copy & paste it all here, but I encourage you to go read it on their page. Read More

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New chatbox

chat box

Hey dudes, there’s a new update to the chatbox that we use on OngoingWorlds. Read More

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Glossary of play-by-post terms

glossary of play-by-post terms

To a newcomer, the wordswe use in roleplaying can seem bizarre and confusing. So here’s a glossary of terminology commonly used in play-by-post roleplaying. Read More

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Recent activity feed

Here’s a new feature which I think was first requested by Alex Solvay ages ago, so thanks go to him for the suggestion. Quite simply this shows a feed of game activity which is shown in the left column on all game pages.

recent-activity-aro

Recent activity will also show on your logged-in profile, alongside each game you’re a member of.  Read More

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The story of New Worlds Project: #7 – Rebooting New Worlds Project through visual art

Life slowly returned to normal

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

Fast forward to 2013 and a series of circumstances led to a rekindling of interest in revisiting the concept of New Worlds Project. It had been nearly three years since I as a co-founder had done anything substantive on the site, aside from answering the odd customer service request from a user unable to access their account… but in any case, the circumstances came together and the admins came together to discuss whether it was time to bring back our community to life. Read More